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Pawn concept v2

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So after hours of pondering how to incorporate the pawn's base design into a cool looking solider without success I went to my usual final solution.   "screw it, make it a transformer"

Instead of the usual idea of making the pawn seem weak and grunt like I tried to make it look 'cooler' since I think pawns are underestimated too much XD  Tried to make it not as robot like and instead more of the pawn just folding out from its base. 



The Pawn-

Pawns AI controlled respawn points.  The each side starts out with 8 pawns respectively.  Taking out a pawn destroys a respawn for the enemy team, reducing their resources.  However, like real chess, pawns are NOT to be underestimated.  Although taking one out might be simple enough, pawns usually team up with each other to take down opponents.  Let your guard down and a pair of pawns might double team and take you down in an instant.  

Pawns start out in their idle drone like state, switching into their attack state when ordered or if an enemy is present and folding back in when nothing is going on.  Players can give orders to their pawns, telling them to attack, stay, flank, etc.  

When a player dies he/she selects an existing pawn on the grid and takes over its body and transforms (promotes) the pawn into a rook/bishop/knight. 


So anyways, hope you guys like the concept and the 'transforming' idea wouldn't be too much.  Any suggestions, comments, ideas, etc. are appreciated as always.  

more concepts

King concepts by Z-studiosKnights Concepts v2 by Z-studiosBishop Concepts v2 by Z-studiosRooks Concepts v2 by Z-studios
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Comments20
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MutedShadowZone's avatar
:star::star::star::star: Overall
:star::star::star::star::star-half: Vision
:star::star::star::star::star-half: Originality
:star::star::star::star::star-empty: Technique
:star::star::star::star::star-empty: Impact

Well.. this is one of the things i cant wait to see you animate, the pawn is one of the most important peices in the game.

The fact that you have choosed to make this ai a transformer just means that you have thought things through.
This is why: And "AI" A.K.A. "Artificial intelligence" is a computer program with a mind, in the world you are making with magic teleportation, halfhumans and flying kings in it, it is most certanly the players who have the powers, but that dosnt necesarely imply that the ai's should have a disadvantage, ganging up or making traps are normally what pawns do.

The promotionsystem needs to be tweaked a bit, being able to promote any unit on the board no matter location seems op in a game based of chess. The fact that you show that the AI's arent players by making them into robots/ transformers is just pure awesomenes.

Well going back to the animation and design itself:
i love the reflection, it really adds depth to the "simple" animation. The desing on its humanoid form is really nice, it fits a unit that can stand more than two besides each other, its simple, but still original and dosnt look boring. The docile stance is really nice too, again the whole "magic world" seems to fit your game alot. i dont have any real critique on the peice itself, exept that there is a slight graphical issue with the ball in the docile stance (the top of the main line going through on the left on our side)

Lastly we have my thoughts for the future:
When "Promoting" a unit i would like to see diffrent animations depending on the unit you promote to, it would simply add some extra flavor to the game and it is simple in theory. Well as usual good work, i cant wait to see your queen design.