Designs for the enemy turrets in my Panda game. Put your mouse over the weapon to activate it.
So they follow the 3 type of ammo design as for the rest of the weapons.
Red is Blaze Energy - Powers heat based weapons (lasers, explosive rounds, flamethrowers, etc.)
Blue is Pulse Energy- Powers electrical based weapons (static force fields, volt surges, stun tasers, EMPs, etc.)
Green is Growth Energy- Powers rapid propagating type weapons. (radiated gas, spontaneous rapid fire,etc)
Green is kinda hard to explain. Its basically radiated alien weapons so the funny type effects go into that category.
The blue turret fires out an elecetro ball that stuns you if hit and does a decent amount of damage. Its slow moving however and relative easy to take out.
The red turrent fires out a continuous laser beam than deals massive amount of damage. You can shoot/hit the turrent itself to disrupt the flow of the laser in order to create an opening to destroy the turret.
The green turrent is a hidden floor turrent. Its ammo shreds you to pieces if caught in it. If you jump on the pressure plate on top of the turrent it will go back to its inactive state and sink back into the ground. However once you get off the turrent will activate again.
The yellow bits are the weak spots on the weapon. If you hit those spots, the weapon drops and you can pick it up and use the turret against your enemies.
Anyways what do you guys think of them so far?